Tips
This page gathers what belongs to no single workflow page: the interface’s general habits, the most common misunderstandings, and what to do when something does not look the way you expected.
Whatever is tied to one page is described there, and only referred to from here; this page repeats nothing.
The interface language
The Builder’s interface is bilingual throughout: English and Hungarian. You switch with the globe
icon in the top bar, and on a narrow screen with the menu’s Language row. Switching reloads the
page, and the choice stays in your browser, not in your account. In detail:
The screen.
What the language switch does not do, and that is not a fault either:
- It does not translate your own data. The names of your games, sets, items, rules, groups and brands are what you wrote. On the bilingual fields the interface language decides which version shows, and if that one is empty it falls back to the other.
- The rules editor’s language tabs show their own language (
English,Magyar), because they are not about the interface but about the rule’s text. That is as it should be.
The game’s details covers a game’s bilingual data.
Built for a desktop machine, but it does start on a phone
The Builder assumes a mouse, a keyboard and a wide screen, but the interface is designed down to 390 pixels: below 1024 pixels the sidebar becomes a drawer, the modals come up from the bottom, and the set editor’s panel becomes a sliding page. In detail: The screen.
Why serious work still needs a desktop machine:
- The mouse-driven actions have no substitute: rearranging by dragging,
CtrlandShiftselection, and placing magnetic dots. - The
Side by sideview in the rules editor is not available below 1280 pixels. - You have to swipe sideways for the table view’s columns.
- The image library and the set’s gallery ask for a lot of room, and two columns fit on a phone.
Saving: there is no button
This is the Builder’s habit that causes the most misunderstanding, so it is worth thinking through once:
| What you edit | How it saves | When it reaches a player |
|---|---|---|
| The Details page’s fields | by itself | straight away |
| The text of the rules | by itself | with the Publish button |
| Sets, items, sizes, order, subsets, magnetic dots | by itself | in a release |
| The uploaded images | at once, with the upload | in a release, through the items |
| The name of a brand, a domain, a group | with its own Save button on the page or in the modal |
The top bar shows the state of the save: All changes saved, Saving…, or on a failure a
Retry button. You can leave the page without worrying, the Builder saves the pending changes first;
a question only comes if the save failed.
In detail: Draft and versions.
There is no scanning
GreenCloth carries the idea of a card scanner, but there is no route to it anywhere in the Builder’s interface today: no menu item, no button, no address. If you see somewhere (in an old plan, in a presentation) that the set page has a “scanning” tab, that is out of date.
Today you bring items in from images, see Items.
Common misunderstandings
| What you would think | What is true |
|---|---|
| What I change in the Builder, players see straight away too | The Details page, yes. Sets, items and images only in a release, and the rules with the Publish button. See Draft and versions |
| A rule is part of a release | No. A rule goes live with the Publish button, independently of any release. See Rules |
| My draft is in my browser, on another machine I start from scratch | No. The draft is on the server, and is the same from anywhere. See Draft and versions |
| The language chooser sets my game’s language | No, the interface’s language. A game’s two languages are separate fields. See The game’s details |
| An image belongs to the set I uploaded it into | No, to the game. Every set picks from the same library. See Images |
| After “Public” anybody can find the game | It does not get into the controller’s game chooser. See Making it public |
| I will be able to bring a deprecated release back to public | No. After a deprecation the Visibility menu disappears from the row. See Draft and versions |
| My plan limits nothing | It does: storage, the number of games and groups, the size of a group. See Account |
| Once I add the game to the group, members can play with it | Not until you switch the Play right on in the ceiling. See Playtest group |
| A size is only needed for printing, not for a release | No release starts with an item that has no size. See Draft and versions |
| If I only change a size, that will be a minor release | No. A change of size means a major release and a repack too. See Draft and versions |
| If I add a game to my group from the sidebar, it will ask me first | It does not ask, it happens at once. See Playtest group |
| An organisation role grants access on its own | No: the role and the game’s ceiling decide together. See Organisations |
Troubleshooting
| Problem | What to do |
|---|---|
An item’s tile says No front image | The frame has no image assigned. Drop one on it, or choose one in the panel: Items |
The Start release button is greyed out | There are four possible reasons, and the modal names every one: When you can release |
| ”Nothing has changed since v…”, but I think it has | The system does not allow two releases with identical content. If you do need one, switch on Repack anyway: Draft and versions |
| The release’s images are wrong or incomplete in a party | Make the next release with the Repack anyway switch: Draft and versions |
The Public menu item is greyed out | The game has no approved review yet: Making it public |
| The review’s state does not change, though it was approved | It does not refresh by itself. Reload the page: Making it public |
Request review does not go through | Only a game’s owner can ask for a review: Making it public |
| The save indicator says somebody else has changed this too | Copy your text out first, then reload: Draft and versions |
It will not let me upload, or the game is Read-only | The storage or the game allowance is full: Account |
| An image will not delete | It is in use. Take it off the items first: Images |
| I clicked Sign out and stayed signed in anyway | You have to close the small window that opened: Account |
| The testers see the game but can do nothing with it | The empty ceiling is the explanation: Playtest group |
| An organisation member got a role and it made no difference | The game’s ceiling is needed as well: Organisations |
A domain says Not connected, though the page works | Your provider flattens the CNAME: Brands |