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Controller: player manual

The Controller is your phone: this is how you sit down at the table. The shared playing area is on the display (a TV or a monitor), while your cards and your actions stay in your hand. This manual is about what you see on the phone and what you can do with it.

If you have used the Controller before, start with What changed in v5: the layout of the interface is different now.

The pages

The basics

PageWhat it covers
The screenWhat you see: the table and the hand bars, and how they swap
Basic gesturesTap, drag, long press, pinch, selection
MenuWhat the menu gives you, and how to get back out of it
ToolbarThe buttons along the edges: where each one sits, when it is live

The game

PageWhat it covers
Your handThe hand bar, the box, the collapsed strip, and the full screen zoom
CardsPicking up, putting down, flipping, rotating
ContainersPile, row, grid, stack: what each one does
Drag and dropWhere you can drop, and what happens when you do
AreasThe shared table, your own area, your opponents’, and how they are protected

The view

PageWhat it covers
CameraPanning, zooming, the whole table at once
NavigationStepping from container to container, and bookmarks
TipsCommon misunderstandings and troubleshooting

Worth knowing up front

The phone interface is built for portrait. It works in landscape too, and nothing is taken away: the interface switches nothing off, only the proportions of the bars change.

What you do on your phone, the others see too, except what you deliberately hide. What they see and what they can reach is described on the Areas page.

Nobody sees your hand. The display shows the number of cards you hold, never the cards themselves.