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Glossary

This page collects the platform’s vocabulary, so that the manuals and support mean the same thing by it. After the short explanation, each term links to its own topic page, where the detail is: the term itself is the link.

The terms are not in alphabetical order. They are grouped by where you meet them.

The Builder manual is not in English yet, so the terms that belong to it carry no link for now. The explanation here stands on its own until the translation lands.

The party and the people

TermWhat it means
PartyOne running session: one table, one game, and the people and screens that belong to it
Party codeSix letters, in the shape ABC-DEF. This is how somebody joins a party with their phone
HostWhoever started the party. A crown marks their name. They hand out seats and reverse the turn direction
SeatOne place at the table. A colour and an area of its own belong to it
SpectatorSomebody in the party without a seat: they see everything but can touch nothing
TurnThe system shows who is next and flashes their name on the display. It restricts nobody
Starting positionA saved table layout you can load back at the start of a new party

The screens

TermWhat it means
DisplayThe shared screen: a TV, a monitor, a tablet or a projector. It only shows, it cannot be operated
Display codeSix digits, in the shape 123-456. This is how you invite a screen into a party
ControllerYour phone: your hand is here, and every action goes through it
BuilderThe editor, for a desktop machine. This is where you publish a game of your own

On the table

TermWhat it means
TableThe shared playing surface. It has no fixed size and grows with what is on it
AreaA separated part of the table. There is a shared one, and every player can have their own
ContainerA group of pieces on the table. Its type decides how they are arranged inside it
PileCards stacked with a small offset and a count above them. Good for a draw pile
StackLike a pile, but the cards sit at random angles. Good for a discard pile
RowCards in a line at equal distance, horizontally or vertically
PouchA container for tokens you draw from by count
CardIn the manuals, any playing piece: a card, a board, a token, a figure, a die
LockPinning a piece down. A tap does not reach it, only a long press
Moving cardOn the display, a card somebody is dragging on their phone right now

In your hands

TermWhat it means
HandThe cards only you see. You have two hands, stored separately
BoxThe game’s supply, from which you put pieces onto the table. It shares the place of your right hand
ShieldProtection: nobody can take from you. There are three, one per hand and one on your area
CurtainHides your area, on the display too. A coloured board stays in its place, with your avatar beside it
SelectionWhat the toolbar’s actions apply to. Selected cards line up along the right edge of the screen
Container selectionThe selection mode in which you grab a whole container instead of a single card
Hand strip on the displayA strip along the edge of the screen: one player’s avatar and their cards, face down

The view

TermWhat it means
CameraThe part of the table your phone is showing. Every area has a camera position of its own
Navigation modeStepping from container to container with arrows instead of scrolling
BookmarkA saved spot on the table you can jump back to with one tap
Fit AreaOne tap that fits the whole area into the screen

Making games

TermWhat it means
GameThe published work: the info page, the sets, the items and the rules together
SetWithin one game, a group of pieces of the same kind, for example one deck of cards
ItemA single piece inside a set: one card, one token, one board
FileAn uploaded image that gives items their face and back. It belongs to the game, not to the set
DraftYour working copy. It saves itself, and only you see it
VersionThe fixed state released from the draft. Parties always load this
Making publicThe separate step that makes a released game reachable by others
Tester groupA creator’s circle, which reaches their unreleased games with an invite code
OrganisationFor working together: several creators on the same games, with roles
BrandYour own look and domain for your games: colour, typeface, logo