This page collects the platform’s vocabulary, so that the manuals and support mean the same thing
by it. After the short explanation, each term links to its own topic page, where the detail is:
the term itself is the link.
The terms are not in alphabetical order. They are grouped by where you meet them.
The Builder manual is not in English yet, so the terms that belong to it carry no link for now.
The explanation here stands on its own until the translation lands.
The party and the people
| Term | What it means |
|---|
| Party | One running session: one table, one game, and the people and screens that belong to it |
| Party code | Six letters, in the shape ABC-DEF. This is how somebody joins a party with their phone |
| Host | Whoever started the party. A crown marks their name. They hand out seats and reverse the turn direction |
| Seat | One place at the table. A colour and an area of its own belong to it |
| Spectator | Somebody in the party without a seat: they see everything but can touch nothing |
| Turn | The system shows who is next and flashes their name on the display. It restricts nobody |
| Starting position | A saved table layout you can load back at the start of a new party |
The screens
| Term | What it means |
|---|
| Display | The shared screen: a TV, a monitor, a tablet or a projector. It only shows, it cannot be operated |
| Display code | Six digits, in the shape 123-456. This is how you invite a screen into a party |
| Controller | Your phone: your hand is here, and every action goes through it |
| Builder | The editor, for a desktop machine. This is where you publish a game of your own |
On the table
| Term | What it means |
|---|
| Table | The shared playing surface. It has no fixed size and grows with what is on it |
| Area | A separated part of the table. There is a shared one, and every player can have their own |
| Container | A group of pieces on the table. Its type decides how they are arranged inside it |
| Pile | Cards stacked with a small offset and a count above them. Good for a draw pile |
| Stack | Like a pile, but the cards sit at random angles. Good for a discard pile |
| Row | Cards in a line at equal distance, horizontally or vertically |
| Pouch | A container for tokens you draw from by count |
| Card | In the manuals, any playing piece: a card, a board, a token, a figure, a die |
| Lock | Pinning a piece down. A tap does not reach it, only a long press |
| Moving card | On the display, a card somebody is dragging on their phone right now |
In your hands
| Term | What it means |
|---|
| Hand | The cards only you see. You have two hands, stored separately |
| Box | The game’s supply, from which you put pieces onto the table. It shares the place of your right hand |
| Shield | Protection: nobody can take from you. There are three, one per hand and one on your area |
| Curtain | Hides your area, on the display too. A coloured board stays in its place, with your avatar beside it |
| Selection | What the toolbar’s actions apply to. Selected cards line up along the right edge of the screen |
| Container selection | The selection mode in which you grab a whole container instead of a single card |
| Hand strip on the display | A strip along the edge of the screen: one player’s avatar and their cards, face down |
The view
| Term | What it means |
|---|
| Camera | The part of the table your phone is showing. Every area has a camera position of its own |
| Navigation mode | Stepping from container to container with arrows instead of scrolling |
| Bookmark | A saved spot on the table you can jump back to with one tap |
| Fit Area | One tap that fits the whole area into the screen |
Making games
| Term | What it means |
|---|
| Game | The published work: the info page, the sets, the items and the rules together |
| Set | Within one game, a group of pieces of the same kind, for example one deck of cards |
| Item | A single piece inside a set: one card, one token, one board |
| File | An uploaded image that gives items their face and back. It belongs to the game, not to the set |
| Draft | Your working copy. It saves itself, and only you see it |
| Version | The fixed state released from the draft. Parties always load this |
| Making public | The separate step that makes a released game reachable by others |
| Tester group | A creator’s circle, which reaches their unreleased games with an invite code |
| Organisation | For working together: several creators on the same games, with roles |
| Brand | Your own look and domain for your games: colour, typeface, logo |