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Toolbar

The buttons sit along the edges of the screen, not in a strip of their own. This page tells you where each button is, when you can press it, and what it means when one is dimmed.

Where the buttons are

Every band has four walls and four corners, and the buttons live on those. A wall has three places: the start of the wall, its middle and its end.

┌─ corner ── wall start ── wall middle ── wall end ── corner ─┐
│ │
│ wall start wall start │
│ wall middle wall middle │
│ wall end wall end │
│ │
└─ corner ── wall start ── wall middle ── wall end ── corner ─┘

On the top and bottom walls the “start” is the left side; on the left and right walls it is the top end.

A button’s size comes from its place, not from what it does. The corners and the middle of a wall hold a large button, the ends of a wall hold small ones. That makes the interface predictable: a button never changes size, and never moves because a neighbour appeared or disappeared.

A corner’s place is always reserved. When a corner button is not showing, its place stays empty anyway, and the group beside it does not slide into it.

The four button states

StateHow it looksWhat it means
hiddennot thereit makes no sense right now, and it does not promise anything
disableddim greyit is there, but you cannot press it now. Press and hold to be told why
normalwhite icon on a dark groundyou can press it
activegreen backgroundit is switched on, or you are already where it takes you

The difference between disabled and hidden is that a disabled button keeps its place. We use that wherever it would be jarring for its neighbours to shift underneath it.

The table’s buttons

These stand on the edges of the table band, so in your own view they start at the top of the screen, and in an opponent’s view below their hand bar.

The four corners

CornerButtonWhen it is there
top leftMenualways
top rightClose Zoom (X)while the full screen zoom is open
Rotatewhen there is something rotatable selected (a card, a container or an area on the table, never a card in your hand), or you are dragging such a thing
End Turnwhen nothing is selected and it is your turn
bottom leftFliponly with a selection or during a drag, otherwise the place is empty
bottom rightShufflethe same

In the top right corner the three buttons take turns: at most one of them stands there at any time, in the order above. If no condition holds, the place stays empty.

::: tip Flip and Shuffle work during a drag as well: carry the card over the button and hold it there, and the action runs without you having to let go. :::

The rotate button

Rotate works in two ways, depending on whether you tap it or drag from it:

  • tap: it turns by one step, 45 degrees on a card and on a container, 90 degrees on an area, always in the same direction (clockwise)
  • drag from the button: two graduated strips of equal length open up. On the right wall, dragging down from the button, it turns clockwise, up to 180 degrees; on the top wall, dragging left from the button, anti-clockwise, again up to 180 degrees. Your first movement decides which strip you have hold of, and it stays that one until you let go. Where your finger sits on the strip gives the angle: a card or a container steps in 15 degrees, an area in 90. Let go on the first segment next to the button and nothing happens. A thin dial around the selected piece shows the angle it will end up at (not how much you are turning it by). It turns when you let go
  • long press: the same as on every other button, it just prints the name

Holding a dragged card or container over the Rotate button (about a quarter of a second) turns it by 45 degrees too. See Drag and drop.

The top wall

The opponents’ heads, in the middle. Tap one to switch to their view. When there are a lot of them the wall becomes scrollable: drag along the wall to scroll, but drag inwards and you are handing them the card instead.

The left wall

  • in the middle the bookmarks, numbered. Tap one and the camera jumps there; drag along the wall to reorder them
  • at the bottom Bookmark the selected container, or, if you are standing on a bookmark right now, Remove Bookmark in its place

In detail: Navigation.

The right wall

The selected pieces on the table, with their own pictures. If you select several of the same thing, say twenty identical tokens, they appear on one button, with a small count in its corner. One tap takes one out of the group (the count drops, and at one the button goes), while dragging inwards from the wall carries the whole selection, however many buttons it stands on. When there are many, the wall scrolls: drag along the wall to scroll.

Without a selection this wall is empty, and nothing is drawn on it.

The bottom wall

From left to right:

ButtonWhat it doesWhen it is disabled
Fit Areafits the camera to the area you are looking atnever, but it dims by itself as soon as you move the camera by hand
Navigation Modeswitches stepping from container to container on and off
Zoom Selectionopens the selected cards full screenwhen nothing is selected

In the middle, alone and large: your own head. This is the wall’s biggest target, and it never moves.

To the right:

ButtonWhat it doesWhen it is disabled
Lockpins the selected card or container in placewhen nothing is selected
Select Containersswitches from piece selection to container selection
Multi-Selectframed selection on the table (only in piece selection mode)
Container Typeconverts the selected container (only in container selection mode)when there is not exactly one container selected

The last two stand in the same place and take turns according to whether you are selecting pieces or containers. They are never both out, so the length of the row does not change.

The hand bar’s buttons

PlaceButtonWhen it is disabled
top left cornerZoom Handwhen both of your hands are empty
top right cornerBox / Handnever. It is active while the box is out
left wall, topLeft hand protection (shield)never. It is active while that hand is protected
right wall, topRight hand protection (shield)never. It is active while that hand is protected, mirroring the left

No button goes on the bottom wall of the hand bar: that is the bottom of the band, where your cards are drawn.

The opponent’s band carries no buttons. Their cards are face down, and there is nothing for you to do with them on that band.

When a wall gets a lot of buttons

A button never disappears just because there are many of them. Two things can happen:

  • every button on the wall gets smaller until they fit (the bookmarks work like this, and there can be at most nine of them)
  • or the wall becomes scrollable and the buttons keep their size (the row of opponents and the wall of selected pieces work like this)

Whatever has scrolled off the end of the wall cannot be tapped: only what is visible is reachable.

What a button’s name tells you

Press and hold any button and it prints its name. That is most useful on the disabled ones: dim grey on its own does not tell you why it cannot be pressed.

What is gone

There is no mode switching any more. The old three-way “piece selection / container selection / area selection” toolbar is gone, and with it the “hold mode” that swapped the row for a single large button during a drag. The actions now live where their subject is, and they stay there during a drag as well.