Toolbar
The buttons sit along the edges of the screen, not in a strip of their own. This page tells you where each button is, when you can press it, and what it means when one is dimmed.
Where the buttons are
Every band has four walls and four corners, and the buttons live on those. A wall has three places: the start of the wall, its middle and its end.
┌─ corner ── wall start ── wall middle ── wall end ── corner ─┐│ ││ wall start wall start ││ wall middle wall middle ││ wall end wall end ││ │└─ corner ── wall start ── wall middle ── wall end ── corner ─┘On the top and bottom walls the “start” is the left side; on the left and right walls it is the top end.
A button’s size comes from its place, not from what it does. The corners and the middle of a wall hold a large button, the ends of a wall hold small ones. That makes the interface predictable: a button never changes size, and never moves because a neighbour appeared or disappeared.
A corner’s place is always reserved. When a corner button is not showing, its place stays empty anyway, and the group beside it does not slide into it.
The four button states
| State | How it looks | What it means |
|---|---|---|
| hidden | not there | it makes no sense right now, and it does not promise anything |
| disabled | dim grey | it is there, but you cannot press it now. Press and hold to be told why |
| normal | white icon on a dark ground | you can press it |
| active | green background | it is switched on, or you are already where it takes you |
The difference between disabled and hidden is that a disabled button keeps its place. We use that wherever it would be jarring for its neighbours to shift underneath it.
The table’s buttons
These stand on the edges of the table band, so in your own view they start at the top of the screen, and in an opponent’s view below their hand bar.
The four corners
| Corner | Button | When it is there |
|---|---|---|
| top left | Menu | always |
| top right | Close Zoom (X) | while the full screen zoom is open |
| Rotate | when there is something rotatable selected (a card, a container or an area on the table, never a card in your hand), or you are dragging such a thing | |
| End Turn | when nothing is selected and it is your turn | |
| bottom left | Flip | only with a selection or during a drag, otherwise the place is empty |
| bottom right | Shuffle | the same |
In the top right corner the three buttons take turns: at most one of them stands there at any time, in the order above. If no condition holds, the place stays empty.
::: tip Flip and Shuffle work during a drag as well: carry the card over the button and hold it there, and the action runs without you having to let go. :::
The rotate button
Rotate works in two ways, depending on whether you tap it or drag from it:
- tap: it turns by one step, 45 degrees on a card and on a container, 90 degrees on an area, always in the same direction (clockwise)
- drag from the button: two graduated strips of equal length open up. On the right wall, dragging down from the button, it turns clockwise, up to 180 degrees; on the top wall, dragging left from the button, anti-clockwise, again up to 180 degrees. Your first movement decides which strip you have hold of, and it stays that one until you let go. Where your finger sits on the strip gives the angle: a card or a container steps in 15 degrees, an area in 90. Let go on the first segment next to the button and nothing happens. A thin dial around the selected piece shows the angle it will end up at (not how much you are turning it by). It turns when you let go
- long press: the same as on every other button, it just prints the name
Holding a dragged card or container over the Rotate button (about a quarter of a second) turns it by 45 degrees too. See Drag and drop.
The top wall
The opponents’ heads, in the middle. Tap one to switch to their view. When there are a lot of them the wall becomes scrollable: drag along the wall to scroll, but drag inwards and you are handing them the card instead.
The left wall
- in the middle the bookmarks, numbered. Tap one and the camera jumps there; drag along the wall to reorder them
- at the bottom Bookmark the selected container, or, if you are standing on a bookmark right now, Remove Bookmark in its place
In detail: Navigation.
The right wall
The selected pieces on the table, with their own pictures. If you select several of the same thing, say twenty identical tokens, they appear on one button, with a small count in its corner. One tap takes one out of the group (the count drops, and at one the button goes), while dragging inwards from the wall carries the whole selection, however many buttons it stands on. When there are many, the wall scrolls: drag along the wall to scroll.
Without a selection this wall is empty, and nothing is drawn on it.
The bottom wall
From left to right:
| Button | What it does | When it is disabled |
|---|---|---|
| Fit Area | fits the camera to the area you are looking at | never, but it dims by itself as soon as you move the camera by hand |
| Navigation Mode | switches stepping from container to container on and off | |
| Zoom Selection | opens the selected cards full screen | when nothing is selected |
In the middle, alone and large: your own head. This is the wall’s biggest target, and it never moves.
To the right:
| Button | What it does | When it is disabled |
|---|---|---|
| Lock | pins the selected card or container in place | when nothing is selected |
| Select Containers | switches from piece selection to container selection | |
| Multi-Select | framed selection on the table (only in piece selection mode) | |
| Container Type | converts the selected container (only in container selection mode) | when there is not exactly one container selected |
The last two stand in the same place and take turns according to whether you are selecting pieces or containers. They are never both out, so the length of the row does not change.
The hand bar’s buttons
| Place | Button | When it is disabled |
|---|---|---|
| top left corner | Zoom Hand | when both of your hands are empty |
| top right corner | Box / Hand | never. It is active while the box is out |
| left wall, top | Left hand protection (shield) | never. It is active while that hand is protected |
| right wall, top | Right hand protection (shield) | never. It is active while that hand is protected, mirroring the left |
No button goes on the bottom wall of the hand bar: that is the bottom of the band, where your cards are drawn.
The opponent’s band carries no buttons. Their cards are face down, and there is nothing for you to do with them on that band.
When a wall gets a lot of buttons
A button never disappears just because there are many of them. Two things can happen:
- every button on the wall gets smaller until they fit (the bookmarks work like this, and there can be at most nine of them)
- or the wall becomes scrollable and the buttons keep their size (the row of opponents and the wall of selected pieces work like this)
Whatever has scrolled off the end of the wall cannot be tapped: only what is visible is reachable.
What a button’s name tells you
Press and hold any button and it prints its name. That is most useful on the disabled ones: dim grey on its own does not tell you why it cannot be pressed.
What is gone
There is no mode switching any more. The old three-way “piece selection / container selection / area selection” toolbar is gone, and with it the “hold mode” that swapped the row for a single large button during a drag. The actions now live where their subject is, and they stay there during a drag as well.