Display: screen manual
The Display is the table: the TV or monitor you all sit around. It shows the shared playing area to everyone at once, so nobody has to hold their phone up for the others. This manual is about how you set it up, what it shows, and what you can do with it during a party.
The display has no interface. No menu, no buttons, no settings panel. Whatever can be set on it is set from your phone, in the Controller. In front of the display you use a mouse or a touchscreen at most, and only to move the view.
The pages
Setting it up
| Page | What it covers |
|---|---|
| Pairing | The display’s code, the QR, and how you attach it to a party |
| The screen | What you see on it: the waiting picture and the table |
| Settings | What can be set, from where, and what cannot |
During a party
| Page | What it covers |
|---|---|
| The table | The playing area: areas, containers, cards, moving cards |
| Hand strips | The players’ hands along the edges of the screen |
| Camera | Fitting, panning, zooming |
| Connection | Reconnecting, reloading, the end of the party |
| Tips | Placement, common misunderstandings, troubleshooting |
Worth knowing up front
The display only watches. You cannot move a card, open a container or take a turn on it. Every action is performed by somebody on their phone, and the display shows the result immediately.
It is built for landscape. Installed as an app it asks for a landscape screen. It starts on a portrait screen, but the table is squeezed into a narrow band and the hand strips do not fit well either.
It does not go to sleep. As long as the page is open and the browser allows it, the display keeps the screen awake, so you do not have to fight the TV’s power saving.
No sign in is needed. The display gets an anonymous identifier of its own. That also means it does not know you, and keeps nothing about you.
Its few captions are English only. The short messages the display shows (connecting, reconnecting, an error) are in English, and there is no translation of them.