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Builder: the creator's manual

The Builder is where a game comes together: you enter the game’s details here, put its sets and items together, upload the images, write the rules, and release the version a party loads. What the display shows and what the controller puts in your hand all starts here.

This manual is for whoever makes the game. It assumes you know what a party is, what the display does and what the controller does, and does not explain any of that again. It describes what you have to do, in what order, and where the interface differs from what it promises.

The Builder reads by the work, not by topic: entering a game is a straight line from the game’s details page to the released version. The pages follow that order.

The pages

Getting going

PageWhat it covers
This pageWhat the Builder is, who it is for, and the list of pages
Your first gameFrom nothing to a releasable draft, step by step
The screenWhat you see: the sidebar, the top bar, the modals and the panel
The Games pageThe starting point: your games, the workspace switcher and the new game

Building the game

PageWhat it covers
The game’s detailsOverview, details page, bilingual title and description, cover, access
SetsWhat a set is, its types and containers, the icon and the id
ItemsFrames, size, quantity, subsets, defaults, table view, magnetic dots
ImagesUpload, filtering, where an image is used, storage, deleting
RulesThe two languages, formatting, images, video, Markdown view, publishing

Releasing

PageWhat it covers
Draft and versionsAutosave, what a release needs, the packing, the release list
Making it publicReview, visibility, what a player sees, what happens to running parties

Team and distribution

PageWhat it covers
Playtest groupGroups, invite code, members, the group’s games, the ceiling
OrganisationsMembers, roles of your own, permissions, per game assignment
BrandsColour, typeface, your own domain and verifying it

The rest

PageWhat it covers
AccountThe account menu, the limits, signing out, plans
TipsCommon misunderstandings, what the interface leaves unsaid, troubleshooting

What deliberately gets no page: card scanning. There is no route to it anywhere in the Builder today, see Tips.

Worth knowing up front

Two roads lead to the players. The details page goes live the moment it saves, the rules go live with the Publish button, while sets, items and images reach players only in a release. This is the Builder’s most important rule, and the interface reminds you of it on every page. See Draft and versions.

There is no Save button. What you edit goes into the draft by itself; the top bar says where the save stands. See Tips.

It was built for a desktop machine. The Builder assumes a mouse, a keyboard and a wide screen, but it does start on a phone: the sidebar becomes a drawer there, and the modals come up from the bottom. The mouse-driven actions have no substitute, though. See Tips.

Your plan limits you. Storage, the number of games and groups, the size of a group: the system enforces every one of them, and an action does not start once you are at the limit. See Account.

You grant access yourself, per game. A group or an organisation grants nothing on its own: you set what its members may do on the game’s Access page.