Builder: the creator's manual
The Builder is where a game comes together: you enter the game’s details here, put its sets and items together, upload the images, write the rules, and release the version a party loads. What the display shows and what the controller puts in your hand all starts here.
This manual is for whoever makes the game. It assumes you know what a party is, what the display does and what the controller does, and does not explain any of that again. It describes what you have to do, in what order, and where the interface differs from what it promises.
The Builder reads by the work, not by topic: entering a game is a straight line from the game’s details page to the released version. The pages follow that order.
The pages
Getting going
| Page | What it covers |
|---|---|
| This page | What the Builder is, who it is for, and the list of pages |
| Your first game | From nothing to a releasable draft, step by step |
| The screen | What you see: the sidebar, the top bar, the modals and the panel |
| The Games page | The starting point: your games, the workspace switcher and the new game |
Building the game
| Page | What it covers |
|---|---|
| The game’s details | Overview, details page, bilingual title and description, cover, access |
| Sets | What a set is, its types and containers, the icon and the id |
| Items | Frames, size, quantity, subsets, defaults, table view, magnetic dots |
| Images | Upload, filtering, where an image is used, storage, deleting |
| Rules | The two languages, formatting, images, video, Markdown view, publishing |
Releasing
| Page | What it covers |
|---|---|
| Draft and versions | Autosave, what a release needs, the packing, the release list |
| Making it public | Review, visibility, what a player sees, what happens to running parties |
Team and distribution
| Page | What it covers |
|---|---|
| Playtest group | Groups, invite code, members, the group’s games, the ceiling |
| Organisations | Members, roles of your own, permissions, per game assignment |
| Brands | Colour, typeface, your own domain and verifying it |
The rest
| Page | What it covers |
|---|---|
| Account | The account menu, the limits, signing out, plans |
| Tips | Common misunderstandings, what the interface leaves unsaid, troubleshooting |
What deliberately gets no page: card scanning. There is no route to it anywhere in the Builder today, see Tips.
Worth knowing up front
Two roads lead to the players. The details page goes live the moment it saves, the rules go live with the Publish button, while sets, items and images reach players only in a release. This is the Builder’s most important rule, and the interface reminds you of it on every page. See Draft and versions.
There is no Save button. What you edit goes into the draft by itself; the top bar says where the save stands. See Tips.
It was built for a desktop machine. The Builder assumes a mouse, a keyboard and a wide screen, but it does start on a phone: the sidebar becomes a drawer there, and the modals come up from the bottom. The mouse-driven actions have no substitute, though. See Tips.
Your plan limits you. Storage, the number of games and groups, the size of a group: the system enforces every one of them, and an action does not start once you are at the limit. See Account.
You grant access yourself, per game. A group or an organisation grants nothing on its own: you set what its members may do on the game’s Access page.