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The game's details

This page goes through the game’s own pages: the Overview, the Details page (what each field means, and when it reaches players), and Access, where you decide who may do what with the game.

Your first game describes the order of the whole session.

Overview

This is what opens when you open a game. It is not for editing, it shows you where you stand.

  • Ready to release? A six point checklist: at least one set, every item has a front, every item has a size, the rules are written, the first release is done, and the review has approved it. On every missing point sits the Fix this button, which takes you straight to where the gap is.
  • The Rules card: when you last published, how many unpublished changes there are, and the Publish button.
  • The Latest release card: the version number, its date, and whether the components have changed since.
  • The Two ways your work goes live note: Details and Rules reach players on their own, sets, items and images only in a release.
  • On the right the cover, the Key facts (author, publisher, player count, play time, minimum age) and the Quick links.

Where you edit it

Details is in the sidebar’s Game page group. A single sentence stands at the top of the page: “Everything here is always editable. There is no Save button.”

And so it is: there is no Save button and no reading view. What you change saves itself after a short pause, and the top bar says where it stands, see Draft and versions.

The Details page goes live straight away. What you save here, players see the next time they open the game, with no release. The side of the page says as much: “This page is live.”

If you have a brand with a verified domain that shows this game, a Preview game page button appears in the header as well, see Brands.

Where it comes from

On the Basics card sits the Where it comes from choice, with two options: A game I own and My own creation. The new game form opens on A game I own, so for a game of your own making you have to flip it over.

What the choice actually does: the Publisher field is only saved while A game I own is set. On My own creation the field does not even appear, and a publisher entered earlier does not come back with a save either.

The fields

The Details page is made of four cards.

Basics

FieldRequiredWhat to know about it
Titleyes, in at least one languageOne field with an EN and a HU badge, see Why two languages
AuthornoA single free text line. Put several authors on the one line
Where it comes fromyesSee above
PublishernoOnly appears and is saved while A game I own is set
CovernoYou pick it from the game’s images with the Choose from images button. It cannot be taken off from here, only replaced

Players and time: the lower and upper bound of the player count, the lower and upper bound of the play time in minutes, and the minimum age. All of them can be left out.

Categories: tags in a single list, see Categories.

Description: multi-line, unformatted text, with an EN and a HU badge. A character counter runs under the field, but there is no upper limit. This is not the game’s rules, there are separate rule pages for those.

What stands in the side column

Along the right edge of the Details page (above the fields on a narrow screen) stand notice boxes:

  • This page is live: the details reach players straight away once they save.
  • A translation is missing: if a bilingual field only has text in one language, the box lists which ones, and says what a player using the other language sees there. The Translate these button takes you to the first such field and switches it to the missing language. There is no machine translation.
  • Fix this to keep saving: if the value of a field is invalid (an upper bound lower than the lower one, say), the whole page stops saving until you fix it. Your text stays where it is in the meantime.
  • How players see it: a preview put together from the details you entered.

Why two languages

The title and the description are a single field, in which you switch between EN and HU by clicking the badge. A faint badge means there is no text in that language yet.

This is not the interface language, it is the game’s own data: the language switch does not touch it. A player gets the version that matches their own language; if that one is empty, they see the other instead.

The same bilingualism runs through the other pages too: the names of sets and items, and the rules, are written in two languages.

Categories

A category is a free text tag. You start typing, and the field offers the ones that already exist in the system. Enter adds what you typed or the first hit in the list; the x on a tag removes it, and in an empty field backspace takes the last one off.

Two things are worth knowing:

  • Categories have no language. You enter a single list, and today’s set is a mix of Hungarian and English (Cards, kártyajáték, táblaépítés). It is worth working from the offered list.
  • There is no fixed vocabulary, and no limit on how many.

Access

The Access page only appears for the game’s owner, and only they can open it. It decides who may do what with the game.

There are three things on it:

  • Game space: the game sits in exactly one space, and the space decides its storage and game limits. It can be your own space, or an organisation’s, if you hold a seat there. The Move to another space button moves it over, after a confirmation. See Account.
  • Shared with: every group and organisation the game is in, one card each. The card carries the group’s name, its kind, its size, the ceiling switches, and Remove from group.
  • Add to group: the groups and organisations of yours the game is not in yet.

The ceiling says the most that group may grant its members, broken into Play, Edit, Release and Parties sections, switch by switch. A new share grants only the Play right to start with. A ceiling switch saves at once; if it fails, the switch goes back and a red bar offers a Retry button.

The game always stays yours: a group only grants what the ceiling allows. The Playtest group page has the detail.

Deleting the game

Delete game is in the ”…” menu at the right edge of the Details page header. A red confirming modal asks the question (The screen), and spells out what goes with it: the game definition, every set and every released file. It cannot be undone.

Worth knowing

  • There is no Save button, but there is something that stops the saving. While a field is invalid, nothing at all saves from this page, and the Fix this to keep saving box says so.
  • The cover cannot be removed from here, only replaced with another image.
  • The Publisher field disappears if you switch to My own creation, and the value you entered is not saved.
  • The Access page only exists for the owner. If you edit a game through an organisation role, the row does not even appear.
  • The Details page goes live straight away. Do not leave half-finished text in it if your game already has players.