Organisations
An organisation is the frame in which several of you work on the same game. You invite members, invent roles of your own, attach permissions to the roles, and hand the roles out to the members, either for the whole organisation or per game.
Organisations are in the sidebar’s Playtest groups list, beside the groups, with an
Organisation tag. They are easy to confuse with a group; the
next section goes through the difference.
An organisation or a group
The two are the same entity, with the same page, the same invite code and the same member list. What separates them:
| Group | Organisation | |
|---|---|---|
| How it is created | with the New group button on the Playtest groups page | from the workspace switcher’s Add organization row |
| Roles | none | yes, with a permission set of their own |
| Who can invite | the owner | the owner, and anybody with the Invite members right |
| Who manages the members | the owner | the owner, and anybody with the Manage members right |
| A workspace | no | yes: it appears in the workspace switcher, and the Games page shows its games |
| A game space of its own | none | yes: the organisation’s plan can give your games room |
| A member can edit too | only if the ceiling allows it | if the ceiling and their role both allow it |
The practical difference: in a group the ceiling decides alone, in an organisation the ceiling and
the role decide together. An organisation member gets on a game what is in the group’s ceiling
and in their role. The one exception is Play, which the ceiling grants on its own.
Creating and joining
The Add organization row of the workspace switcher menu, at the top of the sidebar, opens a
modal with two options:
- New organization: you type the name and create it with the
Createbutton. The name is the only piece of data. - Join organization: you type the invite code you were given, and you are in.
Whoever creates it is the owner, and has every right in the organisation, without a role.
After creating or joining, the organisation appears in the workspace switcher and in the sidebar’s Playtest groups list, and the interface switches over to it.
⚠ You cannot join your own organisation with an invite code (the same account), and the owner
cannot leave it: Delete organisation is what is left for them.
A bad code shows under the field, not as a message that fades away: That invite code is not valid., That invite code has expired., or You're already a member.
⚠ Your plan can limit the number of organisations too, just as it does for groups, see Account.
Inviting members
The Invite code button in the header of the organisation’s page opens the code’s modal.
Everything works the same as in a group: twelve capital letters broken up by hyphens, 24 hours of
validity, a copy icon, Generate new code.
⚠ The button can generate by itself: if you have no live code, or the one you had has expired, opening the modal asks for a new code at once, and throws the old one away with that.
One difference from a group: into an organisation you invite somebody with Builder access, because their role can grant editing rights as well.
The Invite code button is seen by the owner, and by a member whose role grants the
Invite members right.
The member list
The members section is the same as in a group (see The members), with two additions:
- the member’s roles stand under their name as tags, or
No roles; - the Manage roles button on the row, with which you hand them out, see Assigning a role.
Both appear only to whoever is the owner, or whose role grants the Manage roles or the
Manage members right.
Roles
The Roles button in the header of the organisation’s page takes you to the roles page. (The same row is in the sidebar as well, while you are on the organisation’s page.)
Every role on the page is a card: its name, its kind, and the permissions in it as tags. The New role button is in the top right corner. If there is not one yet: “No roles yet.”
The form (a modal) is made of three parts:
- Kind:
GlobalorGame specific. ⚠ The kind cannot be changed after creation: on the edit form it only shows as a tag. - Name: free text (
e.g. Editor). While it is empty, theCreate rolebutton is greyed out. - Permissions: switches, see The permissions.
The kind decides two things:
- A global role applies to the whole organisation, and the organisation permissions are in it too (inviting, members, roles, seats, settings).
- A game specific role only holds the game permissions, and the role can be given which games it applies to. The list given here is the starting list: every new assignment starts with it.
You edit a role by opening its card, and Delete role is at the bottom of the modal. On a deletion
the role comes off every member, and the confirmation spells that out.
⚠ If you change the game list of a game specific role, the save asks: “The game list changed. Apply
the same change to every member who already has this role?” There are two answers, Apply and
Don't apply, and no third road: Escape takes you back to the unsaved form.
The permissions
The same list of switches appears on a role’s form, at the ceiling on the game’s Access page, and when you add the game to a group. Broken into sections:
| Section | Permissions |
|---|---|
| Play | Play |
| Edit | Edit game info · Edit sets · Edit assets · Edit rules |
| Release | Release · Publish · Request validation |
| Parties | Party history · Party playback · Branch a party |
| Organisation (on a global role only) | Invite members · Manage members · Manage roles · Manage seats · Organisation settings |
Two things are worth knowing about it:
- The
Organisationsection does not even appear on a game specific role. Only a global role can grant an organisation permission. - Some permissions depend on the plan too. A faint note stands beside
Party playbackandBranch a partyif the game’s space does not include them: “Not in the current game space plan.” The switch can be turned on, but the feature is not live until then.
⚠ A role grants no access on its own. A member gets on a game what is in their role and in the game’s ceiling. If a game is not added to the organisation, or its ceiling is empty, the role is worth nothing.
Assigning a role
The Manage roles button on the member’s row opens a modal with every role of the organisation in it, each with a switch.
- A global role you simply switch on.
- With a game specific role, switching it on brings out a checkbox list of the organisation’s games underneath, filled in with the role’s starting list. You can freely widen or narrow it from there, for this member only.
A member can have several roles; their permissions add up. The save writes the whole setting out at once, and the tags on the member’s row refresh straight away.
The organisation’s games
The Games in the group section of the organisation’s page lists what is in the organisation, with their owner’s name. You add a game exactly as you would to a group: from the game’s Access page, or from the sidebar, see The group’s games.
If you create a new game in an organisation workspace, it goes into the organisation by itself, with an empty ceiling: members can do nothing with it until you switch something on on the Access page.
An organisation can have a game space of its own as well: if you hold a seat in it, you can move
your games over there, and from then on they live under the organisation’s plan’s limits. That is on
the game’s Access page, in the Game space section.
Renaming and deleting
- Renaming: the pencil beside the organisation’s name opens a small modal with a single
field. The owner and a member with the
Organisation settingsright see it. - Deleting: the header’s red Delete organisation button, with a confirmation. The text spells it out: “Every member and invite code goes with it. The games themselves stay with their owners.”
Anybody who is not the owner sees the Leave organisation button where Delete organisation would
be.
Worth knowing
- A role’s kind is final. If you created it as game specific, you can never make it global; you have to make a new role.
- What counts is the overlap of the ceiling and the role. The most common surprise is that the member has a role, but the game’s ceiling does not allow the permission, so they can do nothing after all.
- An empty ceiling is silent. A game added to an organisation allows nothing to start with.
- A change to the game list does not spread on its own. A change to a role’s game list only
reaches the existing assignments if the answer to the question is
Apply. - The owner can do everything, with no role at all. So in your own organisation you will never see what the members experience; try it with another account.